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Creating Flex Sequence Effects in ActionScript

I just started building a small administrative application and in addition to having the 24 Hour Fitness logo appear in the upper left-hand corner of the main Panel, I wanted to spice it up with a cutesy bounce effect.

At first, I created my own bounce effect by using the Sequence effect, shipped in the Flex SDK’s effects package (mx.effects.Sequence). The Sequence effect “plays multiple child effects one after the other, in the order in which they are added”. The sequence effect would combine a series of AnimateProperty effects (mx.effects.AnimateProperty) that would move the “y” value of an image from a starting y-position value to an end y-position value and then back and forth to simulate an object bouncing:

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<!-- Define factory sequence class -->
<mx:Sequence id="bounceSeq">
	<mx:AnimateProperty property="y" fromValue="-70" toValue="45" duration="500"/>
	<mx:AnimateProperty property="y" fromValue="45" toValue="-35" duration="450"/>
	<mx:AnimateProperty property="y" fromValue="-35" toValue="35" duration="350"/>
	<mx:AnimateProperty property="y" fromValue="35" toValue="-15" duration="250"/>
	<mx:AnimateProperty property="y" fromValue="-15" toValue="30" duration="150"/>
	<mx:AnimateProperty property="y" fromValue="30" toValue="5" duration="150"/>
	<mx:AnimateProperty property="y" fromValue="5" toValue="25" duration="150"/>
	<mx:AnimateProperty property="y" fromValue="25" toValue="23" duration="150"/>
</mx:Sequence>

I gave the first fromValue a starting position of “-70″, which for this application meant the logo would first appear off-screen. But in the end, I had trouble configuring the values to make the bounce look right. I also had trouble moving the sequence component inside it’s own mxml class definition since flex effects aren’t listed as the typical UI Components used as mxml components.

So I decided to write an ActionScript version of a Sequence effect. It was then I discovered that Flex already had incorporated several easing behaviors into the effects package. Great news!

I set off to write a sequence effect class in ActionScript that incorporated the Move easing effect. The class was incredibly easy to write since the Sequence class itself contains only one method (initInstance). By overriding that method, creating a new Move easing effect and adding that object to as a child to the sequence, the bounce effect I was looking for was easily achieved:

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package 
{
	import mx.effects.IEffectInstance;
	import mx.effects.Move;
	import mx.effects.Sequence;
	import mx.effects.easing.*;
 
	/**
	 * Custom sequence to depict bounce effect
	 */
	public class Bounce extends Sequence
	{
		public function Bounce()
		{
			super();
		}
 
		override protected function initInstance( instance : IEffectInstance ) : void
		{
			//create new Move effect
			var _move : Move = new Move();
				_move.yBy = 92;  //specific to this particular example
				_move.duration = 2000; //in milliseconds
				_move.easingFunction = mx.effects.easing.Bounce.easeOut;
 
			//add Move effect as a child to this sequence
			this.addChild( _move );
 
			//call super to ensure parent's original logic is still executed
			super.initInstance( instance );
		}
	}
}

Now as you might have noticed, this sequence contains only one effect (Move), but multiple effects could be added easily to the method above by creating a new Effect and adding it as a child to the Sequence object.

The end result looks like this (click to restart animation):

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  1. May 14th, 2009 at 11:00 | #1

    Great post! Good examples and explanation. I really like how you offered a before/after type example. The effect looks great!

  2. August 21st, 2009 at 20:51 | #2

    Enjoyed the post. I think it is a nice, clean way to add the effects to a Flex application. Thanks!

  3. Vito
    October 3rd, 2009 at 08:02 | #3

    would have saved you some effort

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