Adobe® Flex® 4 Language Reference
Hide Packages and Classes List |  Packages  |  Classes  |  Index  |  Appendixes
spark.effects.supportClasses 
AnimateColorInstance 
Packagespark.effects.supportClasses
Classpublic class AnimateColorInstance
InheritanceAnimateColorInstance Inheritance AnimateInstance Inheritance EffectInstance Inheritance EventDispatcher Inheritance Object

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

The AnimateColorInstance class is the instance class of the AnimateColor effect, which animates a change in color by interpolating the from/to values per color channel. Flex creates an instance of this class when it plays a AnimateFilter effect; you do not create one yourself.

See also



Public Properties
 PropertyDefined By
 InheritedclassName : String
[read-only] The name of the effect class, such as "FadeInstance".
EffectInstance
  colorFrom : uint
The starting color value.
AnimateColorInstance
  colorPropertyName : String
The name of the color property on the target object affected by this animation.
AnimateColorInstance
  colorTo : uint
The ending color value.
AnimateColorInstance
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheriteddisableLayout : Boolean
If true, the effect disables layout on its targets' parent containers, setting the containers autoLayout property to false, and also disables any layout constraints on the target objects.
AnimateInstance
 Inheritedduration : Number
The duration of the effect, in milliseconds.
EffectInstance
 Inheritedeaser : IEaser
The easing behavior for this effect.
AnimateInstance
 Inheritedeffect : IEffect
The IEffect object that created this IEffectInstance object.
EffectInstance
 InheritedeffectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
EffectInstance
 InheritedhideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
EffectInstance
 Inheritedinterpolator : IInterpolator
The interpolator used by this effect to calculate values between the start and end values of a property.
AnimateInstance
 InheritedmotionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the name of a property being animated and the values that the property takes during the animation.
AnimateInstance
 InheritedplayheadTime : Number
[override] Current time position of the effect.
AnimateInstance
 InheritedpropertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
EffectInstance
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
 InheritedrepeatBehavior : String
The behavior of a repeating effect, which means an effect with repeatCount equal to either 0 or > 1.
AnimateInstance
 InheritedrepeatCount : int
Number of times to repeat the effect.
EffectInstance
 InheritedrepeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
EffectInstance
 InheritedstartDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
EffectInstance
 InheritedsuspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
EffectInstance
 Inheritedtarget : Object
The UIComponent object to which this effect is applied.
EffectInstance
 InheritedtriggerEvent : Event
The event, if any, which triggered the playing of the effect.
EffectInstance
Protected Properties
 PropertyDefined By
 InheritedautoRemoveTarget : Boolean = false
If true, the effect retains its target during a transition and removes it when finished.
AnimateInstance
 InheritedplayCount : int = 0
Number of times that the instance has been played.
EffectInstance
Public Methods
 MethodDefined By
  
Constructor.
AnimateColorInstance
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
EffectInstance
 Inherited
Called by the end() method when the effect finishes playing.
EffectInstance
 Inherited
Called after each iteration of a repeated effect finishes playing.
EffectInstance
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
This method is called if the effect was triggered by the EffectManager.
EffectInstance
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Pauses the effect until you call the resume() method.
EffectInstance
 Inherited
Plays the effect instance on the target.
EffectInstance
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Resumes the effect after it has been paused by a call to the pause() method.
EffectInstance
 Inherited
Plays the effect in reverse, starting from the current position of the effect.
EffectInstance
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Plays the effect instance on the target after the startDelay period has elapsed.
EffectInstance
 Inherited
Stops the effect, leaving the target in its current state.
EffectInstance
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Property Detail

colorFrom

property
public var colorFrom:uint

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

The starting color value.

colorPropertyName

property 
public var colorPropertyName:String

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

The name of the color property on the target object affected by this animation. A color property is a property that takes 32-bit color value.

colorTo

property 
public var colorTo:uint

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

The ending color value.

Constructor Detail

AnimateColorInstance

()Constructor
public function AnimateColorInstance(target:Object)

Language Version: ActionScript 3.0
Product Version: Flex 4
Runtime Versions: Flash Player 10, AIR 1.5

Constructor.

Parameters
target:Object — The Object to animate with this effect.