Adobe® Flex® 4 Language Reference
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mx.effects 
EffectManager 
Packagemx.effects
Classpublic class EffectManager
InheritanceEffectManager Inheritance EventDispatcher Inheritance Object

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The EffectManager class listens for events, such as the show and move events, dispatched by objects in a Flex application. For each event, corresponding to an event trigger, it determines if there is an effect assigned to the object. If an effect is defined, it plays the effect.



Public Properties
 PropertyDefined By
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined By
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
  
[static] Immediately ends any effects currently playing on a target.
EffectManager
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
  
[static] Allows the EffectManager class to resume processing events after a call to the suspendEventHandling() method.
EffectManager
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
  
[static] After this method is called, the EffectManager class ignores all events, and no effects are triggered, until a call to resumeEventHandling().
EffectManager
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Method Detail

endEffectsForTarget

()method
public static function endEffectsForTarget(target:IUIComponent):void

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Immediately ends any effects currently playing on a target.

Parameters

target:IUIComponent — The target component on which to end all effects.

resumeEventHandling

()method 
public static function resumeEventHandling():void

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

Allows the EffectManager class to resume processing events after a call to the suspendEventHandling() method. Used internally in conjunction with the suspendEventHandling() method so that an effect that is updating the screen does not cause another effect to be triggered.

suspendEventHandling

()method 
public static function suspendEventHandling():void

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

After this method is called, the EffectManager class ignores all events, and no effects are triggered, until a call to resumeEventHandling(). Used internally so that an effect that is updating the screen does not cause another effect to be triggered.