Adobe® Flex® 4 Language Reference
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flash.display 

The flash.display package contains the core classes that the Flash Player uses to build visual displays.



Interfaces
 InterfaceDescription
 IBitmapDrawable The IBitmapDrawable interface is implemented by objects that can be passed as the source parameter of the draw() method of the BitmapData class.
 IGraphicsData This interface is used to define objects that can be used as parameters in the flash.display.Graphics methods, including fills, strokes, and paths.
 IGraphicsFill This interface is used to define objects that can be used as fill parameters in the flash.display.Graphics methods and drawing classes.
 IGraphicsPath This interface is used to define objects that can be used as path parameters in the flash.display.Graphics methods and drawing classes.
 IGraphicsStroke This interface is used to define objects that can be used as stroke parameters in the flash.display.Graphics methods and drawing classes.
Classes
 ClassDescription
 ActionScriptVersion The ActionScriptVersion class is an enumeration of constant values that indicate the language version of a loaded SWF file.
 AVM1Movie AVM1Movie is a simple class that represents AVM1 movie clips, which use ActionScript 1.0 or 2.0.
 Bitmap The Bitmap class represents display objects that represent bitmap images.
 BitmapData The BitmapData class lets you work with the data (pixels) of a Bitmap object bitmap image.
 BitmapDataChannel The BitmapDataChannel class is an enumeration of constant values that indicate which channel to use: red, blue, green, or alpha transparency.
 BlendMode A class that provides constant values for visual blend mode effects.
 CapsStyle The CapsStyle class is an enumeration of constant values that specify the caps style to use in drawing lines.
 ColorCorrection The ColorCorrection class provides values for the flash.display.Stage.colorCorrection property.
 ColorCorrectionSupport The ColorCorrectionSupport class provides values for the flash.display.Stage.colorCorrectionSupport property.
 DisplayObject The DisplayObject class is the base class for all objects that can be placed on the display list.
 DisplayObjectContainer The DisplayObjectContainer class is the base class for all objects that can serve as display object containers on the display list.
 FocusDirection AIR-only The FocusDirection class enumerates values to be used for the direction parameter of the assignFocus() method of a Stage object and for the direction property of a FocusEvent object.
 FrameLabel The FrameLabel object contains properties that specify a frame number and the corresponding label name.
 GradientType The GradientType class provides values for the type parameter in the beginGradientFill() and lineGradientStyle() methods of the flash.display.Graphics class.
 Graphics The Graphics class contains a set of methods that you can use to create a vector shape.
 GraphicsBitmapFill Defines a bitmap fill.
 GraphicsEndFill Indicates the end of a graphics fill.
 GraphicsGradientFill Defines a gradient fill.
 GraphicsPath A collection of drawing commands and the coordinate parameters for those commands.
 GraphicsPathCommand Defines the values to use for specifying path-drawing commands.
 GraphicsPathWinding The GraphicsPathWinding class provides values for the flash.display.GraphicsPath.winding property and the flash.display.Graphics.drawPath() method to determine the direction to draw a path.
 GraphicsShaderFill Defines a shader fill.
 GraphicsSolidFill Defines a solid fill.
 GraphicsStroke Defines a line style or stroke.
 GraphicsTrianglePath Defines an ordered set of triangles that can be rendered using either (u,v) fill coordinates or a normal fill.
 InteractiveObject The InteractiveObject class is the abstract base class for all display objects with which the user can interact, using the mouse and keyboard.
 InterpolationMethod The InterpolationMethod class provides values for the interpolationMethod parameter in the Graphics.beginGradientFill() and Graphics.lineGradientStyle() methods.
 JointStyle The JointStyle class is an enumeration of constant values that specify the joint style to use in drawing lines.
 LineScaleMode The LineScaleMode class provides values for the scaleMode parameter in the Graphics.lineStyle() method.
 Loader The Loader class is used to load SWF files or image (JPG, PNG, or GIF) files.
 LoaderInfo The LoaderInfo class provides information about a loaded SWF file or a loaded image file (JPEG, GIF, or PNG).
 MorphShape The MorphShape class represents MorphShape objects on the display list.
 MovieClip The MovieClip class inherits from the following classes: Sprite, DisplayObjectContainer, InteractiveObject, DisplayObject, and EventDispatcher.
 NativeMenu AIR-only The NativeMenu class contains methods and properties for defining menus.
 NativeMenuItem AIR-only The NativeMenuItem class represents a single item in a menu.
 NativeWindow AIR-only The NativeWindow class provides an interface for creating and controlling native desktop windows.
 NativeWindowDisplayState AIR-only The NativeWindowDisplayState class defines constants for the names of the window display states.
 NativeWindowInitOptions AIR-only The NativeWindowInitOptions class defines the initialization options used to construct a new NativeWindow instance.
 NativeWindowResize AIR-only The NativeWindowResize class defines constants for the possible values of the edgeOrCorner parameter of the NativeWindow startResize() method.
 NativeWindowSystemChrome AIR-only The NativeWindowSystemChrome class defines constants for the systemChrome property of the NativeWindowInitOptions object used to create a native window.
 NativeWindowType AIR-only The NativeWindowType class defines constants for the type property of the NativeWindowInitOptions object used to create a native window.
 PixelSnapping The PixelSnapping class is an enumeration of constant values for setting the pixel snapping options by using the pixelSnapping property of a Bitmap object.
 Scene The Scene class includes properties for identifying the name, labels, and number of frames in a scene.
 Screen AIR-only The Screen class provides information about the display screens available to this application.
 Shader A Shader instance represents a Pixel Bender shader kernel in ActionScript.
 ShaderData A ShaderData object contains properties representing any parameters and inputs for a shader kernel, as well as properties containing any metadata specified for the shader.
 ShaderInput A ShaderInput instance represents a single input image for a shader kernel.
 ShaderJob A ShaderJob instance is used to execute a shader operation in stand-alone mode.
 ShaderParameter A ShaderParameter instance represents a single input parameter of a shader kernel.
 ShaderParameterType This class defines the constants that represent the possible values for the ShaderParameter class's type property.
 ShaderPrecision This class defines the constants that represent the possible values for the Shader class's precisionHint property.
 Shape This class is used to create lightweight shapes using the ActionScript drawing application program interface (API).
 SimpleButton The SimpleButton class lets you control all instances of button symbols in a SWF file.
 SpreadMethod The SpreadMethod class provides values for the spreadMethod parameter in the beginGradientFill() and lineGradientStyle() methods of the Graphics class.
 Sprite The Sprite class is a basic display list building block: a display list node that can display graphics and can also contain children.
 Stage The Stage class represents the main drawing area.
 StageAlign The StageAlign class provides constant values to use for the Stage.align property.
 StageDisplayState The StageDisplayState class provides values for the Stage.displayState property.
 StageQuality The StageQuality class provides values for the Stage.quality property.
 StageScaleMode The StageScaleMode class provides values for the Stage.scaleMode property.
 SWFVersion The SWFVersion class is an enumeration of constant values that indicate the file format version of a loaded SWF file.
 TriangleCulling Defines codes for culling algorithms that determine which triangles not to render when drawing triangle paths.